Edit, grade, and correct touches
Fix a wrong tag, grade a match with the keyboard, add a touch Skyball missed — the coach's toolkit.
Skyball's tags are a starting point; coaches (owners and admins, on the full plan tier) can correct anything. Every edit is reversible — "Revert to Skyball's tag" is always there.
Fix one touch
Press the pencil on a touch row (hover on desktop, select the row on phone):
- Pick the team (A / B / —), the jersey, and the skill (Serve, Reception, Dig, Set, Attack, Block, Freeball rcv, Freeball sent).
- Save — or Delete touch, or Revert to Skyball's tag to discard every edit on it.
Edited touches are marked with a ✎ on the row, and stats they feed show the correction (see the touch log).
Mark a fault — the referee's call
Some rallies end on the whistle, not on a playable ball — a net touch, a foot fault, a lift — and no camera can prove it, so Skyball never guesses one. When you saw the call, record it: open the pencil on the offending player's touch and press Ended on a fault…, then pick the call (Net touch, Centerline, Foot fault, Double contact, Lift / carry, Four hits, Reach over, Back-row attack, Rotation / overlap, or Other).
A fault settles the rally: the score counts it as the other team's point, and the stats stop inferring a hitting or serve error off whatever touch happened to be last — the mis-charge those rallies otherwise cause. (A foot fault still counts as a service error, as every box score books it.) The row shows the call in red; pick the same chip again in the editor to clear it.
Grade a whole match — edit mode
Press Edit (or the e key). The workspace gets an amber frame and a grading bar with six chips:
a=#Kill / perfect,s=+Positive,d=!Marginal,f=-Negative,g=/Poor / blocked,h==Error.
Grade a touch and it advances to the next one automatically — a full match grades in one pass of the keyboard. Also in the bar: "ungraded only" to skip what's done, ⌫ then enter deletes a touch, ⇧⌫ clears a grade, p then a jersey or name changes who touched it, t then the skill's letter (shown beside each option; e = Set) changes the touch, ⇧T + digits fixes a touch's identity. Leave with Done editing or Esc. The full key list is in keyboard shortcuts.
Add a touch Skyball missed
Two doors:
- The … glyph on a flagged row — Skyball suspects a missed touch earlier in that rally; clicking pre-fills the form.
- "+ add touch here" in the edit-mode bar — captures wherever the playhead is.
Pick the team, player, and skill, press Add touch. Coach-added touches are marked + on the row and count in the stats like any other touch.
Bulk fixes
- A misread jersey: filter to that jersey and use the "Should be…" bar → Reassign all.
- A borrowed number for one match: the "Did a player wear a different number this match?" link — both described in player identification.